I think it was was my first time to try the Fighting Fantasy books. Although there were annoying parts, overall, it was interesting.
The annoying parts, are when the book forces us to go back to a certain scene even if we had not chosen that page in advance. Probably this is done in order to maintain the narrative of the book, but I felt like that we were being controlled.
When these Fighting Fantasy books were to be transformed to a computer game, I think the most difference would be the difficulty of the player not being able to go back to the previous scene.
When our group was playing the Fighting Fantasy book, there was a part where we need to pick one choice out of four. Ming Zhi (who was flipping the pages) put her finger in one page, and after taking a look at every choice, we decided to go to the most best looking one. I guess this is cheating, but in the format like these books, there is a high chance for the players doing these kind of things. However, in computer format, by manipulating the system, it is still possible to setup and prevent the readers from checking all the choices.
However, there are some players who tries to make a way in computer games too.
My brother (sorry, this is the 2nd time he comes up in this blog), when playing a game, he always saves the game in advance, and then goes out and fights with someone, or gamble with his money. If he loses, he simply turns off the computer, and then tries again from the previous scene where he has no damage or loss. In this way, he can try until he gets a clue how to beat up the bad guy. This procedure is a bit similar to flipping back a page in the Fighting Fantasy book.
But by setting up the program, game designers still have a chance to stop the player from 'cheating'. Some may say that this is restricting, but second thought, we don’t have a chance to go back in real life, so why not in games too?
Subscribe to:
Post Comments (Atom)
3 comments:
Hey, just letting you know I talked a bit about our project on my blog, specifically one of the plot difficulties. Have a look?
Ambreen
www.inquistrix.blogspot.com
>>Ambreen
Thanks! I'll check it :)
Very interesting points about the differences between computer and non-computer versions of this type of story. Yes, save points are a bit like flipping back to the previous pages in FF books, but in a computer game, you're restricted to where the game allows you to save - unless of course you hack the programme... :P
Post a Comment